

- #Website looks lfine on mac ipad browser emulator, but not on ipad windows 10
- #Website looks lfine on mac ipad browser emulator, but not on ipad code
We're giving you more control like the ability to change the default home page, user rich animations in the app, etc. It's still a work in progress and we would like to hear your feedback. "We rewrote the Search engine from scratch and it should be faster. We also use TagLib to get the metadatas of your videos, as requested by our users." Videos should resume where you left (was working with low success score on the previous version).

There's a new option "Add to current playlist", to add an album or a track the playlist you're currently playing. We get the metadata from TagLib, which are more precise, and we know the difference between Artist and AlbumArtist. We added some pretty animations, and also a beta version of a Win2D component (thanks for the move to MIT license!) for the background slideshow. It's also faster on the low-end devices like a Surface RT and Lumia 520,620.
#Website looks lfine on mac ipad browser emulator, but not on ipad windows 10
"The UI has been updated to match the new Windows 10 style. Make sure that the breakpoint is enabled to be able to catch the reason for crash.The user interface now offers music recommendations, and Nigro adds: Navigate to the Breakpoint Navigator in Xcode by pressing Command + 8 or selecting View → Navigators → Show Breakpoint Navigator in the Menu bar.Ĭlick on the Create a breakpoint button indicated by + shown in the bottom toolbar area. To pin-point the reason for crash in your apps code, you can take the following steps: Detecting Crash:Īs you mentioned that your app is crashing on launch, I am assuming you are getting the build onto device and experiencing it. You will need to add your registered Apple developer ID into Xcode to be able to debug app on device (if not done so already).Īssuming that everything mentioned above is setup correctly, you should be able to launch the app on your iPhone via Xcode and debug it. Make sure your iPhone is unlocked and both the Mac and iPhone have trusted each other. Now the app should launch on your iPhone. Once the device and the app name is selected in the dropdown as shown above, to run the app, click on the play button in the toolbar, or select Product → Run from the Menu bar or use the keyboard shortcut Command + r. Verify that the device is connected and is recognized by Xcode as will be shown in the run destination selection dropdown in the Xcode toolbar: Connect your iPhone X to your Mac using the lightning cable. A successful build (no compilation errors) is indicated by this HUD shown on the desktop: Often, a website that looks and runs fine on a particular browser may look. Do it by pressing Shift + Command + r or selecting Product → Build For → Running from the Xcode Menu bar. These testing tools do not require any downloads and can be accessed directly. Once you have the project open with Xcode, your next step will be to successfully build it. The project file for a project named Sample looks like this in Finder: Open the xcodepoject file for the project file with Xcode.
#Website looks lfine on mac ipad browser emulator, but not on ipad code
You'll need access to a Mac with recent version of macOS and Xcode installed (preferably latest for each, macOS High Sierra 10.13.6 and Xcode 9.4.1).Īfter you have your Mac ready, get access to the source code for the app. You can debug the app by running it on device via Xcode.įirst lets get the pre-requisites right.
